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we are users of social networks, citizens of their «countries», pieces of their situated worlds. we pay for the membership with our personal data and privacy. in exchange we expect and demand clarity and transparency of the system, which stores our digital copies. but what does this transparency mean? social networks are fully based on our profiles, so transparency of social networks unavoidably reveals somebody’s personal data. it happens for example via data breach, a phenomenon when our accounts appear in hackers’ datasets. the leak deprives the social network’s exclusive rights to access and storage of users’ data. data breaches play the role of bridges between isolated, situated knowledges (Donna Haraway).

your profile in hackers’ datasets doesn’t include your digital citizenship’s mark. so this stream of chaotically spreading information transforms closed «countries» of social networks into the «global village» (Marshall McLuhan), where everybody can get access to the info about everybody. that’s how decolonization of knowledge performs.

«TRANSPRIVACY» project is a speculative interactive web game based on data from https://haveibeenpwned.com. the website communicate presents social networks as separated, situated worlds on the map. each digital territory is attached to a certain social network, embodied in a form of a watermark pattern. user’s aim is to make all social networks transparent by converting accounts into the breached ones.in acting consider that every social network contains your account as well. the game process will lead you to the knowledge of types of your personal data breaches.

to transform the cell of the map you should make a left mouse click,
to get the info about breached accounts you should hover on the cell,
to discover all digital «states» just horizontally and vertically scroll the page.